Computer Science GCSE
Exam Board: AQA
Pupils will study three units. Computer Science recognises the well-established methodologies of computing, alongside technological advances. Pupils will use Python 3.0 programming language for non-exam assessment. Students will complete this course equipped with the logical and computational skills necessary to succeed at A-level, the workplace or beyond.
- Unit 1 - Computational thinking and problem solving. Written exam set in practically based scenarios. 1 hour 30 minutes. 80 marks. 50% of GCSE
- Unit 2 - Theoretical knowledge. Written exam. 1 hour 30 minutes. 80 marks. 50% of GCSE.
BTEC Level 3 National Extended Certificate in Information Technology
Exam Board: Edexcel
A 2 year course is designed for learners who are interested in an introduction to the study of creating IT systems to manage and share information, alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in IT.
Assessment: 4 units of which 3 are mandatory and 2 are external. Mandatory content (83%). External assessment (58%).
- Unit 1: Information Technology Systems. Learners study the role of computer systems and the implications of their use in personal and professional situations. Written examination set and marked by Pearson. 90 marks. Two hours.
- Unit 2: Creating Systems to Manage Information. Learners study the design, creation, testing and evaluation of a relational database system to manage information. A task set and marked by Pearson and completed under supervised conditions. The supervised assessment period is ten hours arranged over a number of sessions in a week assessment period timetabled by Pearson. Completed using a computer and submitted electronically. 66 marks.
- Unit 3: Using Social Media in Business. Learners explore how businesses use social media to promote their products and services. Learners also implement social media activities in a business to meet requirements.
- Unit 6: Website Development. Learners investigate website development principles. They will design and develop a website using scripting languages.
Term 1: Folder structure and Passwords, Internet safety, Hardware and Software, Inputs and Outputs, Graphics
Term 2: Digital Citizenship, Computational Thinking, Animation
Term 3: Pseudocode, Flowcharts, Algorithms
Term 4: Encryption, Binary
Term 5: Programming Languages, Scratch, Python
Term 6: Programming
Useful Website Links:
OSL and Extra-Curricular Activities:
- Study support and catch up session available after school on Thursdays
- BOOM Club – a calm room for years 7, 8 and 9 every lunchtime to use computers or take part in a variety of activities
- After School Games Club – A variety of games consoles and PC games available.